Gargoyle

A gargoyle project I worked on to get a better understanding of hard surface modeling, and optimization from high to low poly models. The textures are all 1024×1024, and the low poly model is 3821 triangles.

Zbrush UDK xNormal Photoshop 3D-Coat Autodesk Maya

kylelopes_gargoyle

kylelopes_gargoyle_wireframe

diff_norm_spec_gargoyle1

E-mail: kwl@kylelopes.com